THE ACOUSTIC WAREHOUSE
INTRODUCTION

As important as images and visual effects can be to any cartoon show, the sound effects, voices, and the music definitely come a close second, for sound can paint images on the canvas that is our inner vision, sparking our imagination in a completely different and more profound way. The quality of all of these things was unassailably high on THE TRANSFORMERS. From the excellent voice casting to the vibrant musical score Vince DiCola assembled for the feature film and the stunning sound effects -- the uniqueness of the transforming sound alone is unquestionable -- it abounded in competence and energy.

The many aspects of THE ACOUSTIC WAREHOUSE humbly began in the spring of 1997. Originally containing a fairly large cross-section of files, it has grown immensely and is one of the most extensive collections of TRANSFORMERS audio files available on-line. Chances are you will find this to be one of the most time-consuming portions of THE CYBERTRON CHRONICLE. Putting it together certainly was!

You should be able to find it all here: background music samples, sound effects, full audio episodes, the entire movie score, and some special tidbits -- every single little sound carefully selected and prepared.

AUDIO FORMATS

The collection consists mainly of two formats. Wave (file extension .wav) is one of the most common WINDOWS file formats and there are hundreds of samples of this kind here. The second major format is RealAudio (file extension .ra), which has been used for larger sound files such as all the music from the feature film and audio recordings of the entire original U.S. TV series and the action track of the movie.

THE RECORDING PROCESS

With the exception of the music from the TRANSFORMERS movie soundtrack CD and 3H Enterprises' wonderful BotCon '97 movie score CD and the odd MIDI file, everything in this section was recorded in stereo on analogue equipment. I have owned a FOSTEX 4-track tape machine since the summer of 1994 that I use to record my music, and this collection began in the spring of 1996 when it occurred to me to plug the portable studio into my television set and record entire episodes of the show off it. I basically spent the summer of '97 on the initial recordings of dialogue samples of the most important characters, i.e. all the robotic ones and a selection of the most prominent human characters. Eventually, I could offer entire episode recordings and a spoken line from just about every character with dialogue.

Once subject matter needs were covered, I hooked up the FOSTEX to my computer and transferred the sounds, digitizing them in mono as I had no stereo input adapter at the time. I used an ancient program called Mozart Recorder (later replaced by Creative Wave) to capture the sounds and then edited the sounds on an old but functional editor from Ulead Systems called the HQ-9000. Most of the smaller files remained Wave files while the music files and episodes were encoded using RealAudio Encoder (their free version is updated on a fairly regular basis), which can reduce large Waves to a download-friendly fraction of their original size. You will require the RealPlayer to be able to play back the tracks.

ATTENTION NETSCAPE USERS: Those who navigate the Internet with Netscape have at times run into problems trying to save the RealAudio files directly from the site. Fortunately, there is a remedy. Allow your browser to load the files and see them as gibberish text (or however they may appear), then look for them in your Netscape/Cache directory, and they should be playable from there. Of course, using Internet Explorer 4.0 or higher should handily eliminate any download problems whatsoever.

Enough techno-babble. Have a good time navigating all the stuff in here -- no money-back guarantee, I fear, but a few hundred extra voices in your head has not yet proved hazardous to your mental health.